The Holy Mackerel is a community-created melee weapon for the Scout. It is a fish, presumably a mackerel, wrapped in faded, dirty newspaper and tied with a rubber band. The end of the newspaper is shaped for easy handling. The Festive version replaces the newspaper with gift wrap, and places five small, team-colored lights around the handle, as well as one large one in the fish’s mouth. The Festivized version of the Holy Mackerel is similar to the default, with nine small team-colored festive lights wrapped around it with a battery pack charging the lights. While the Scout is moving, the Holy Mackerel bends around, depending on your direction.
The Grand Duchess Fairy Wings are a community-created cosmetic item for the Heavy. They are a set of team-colored butterfly wings with stars on them worn on his back.
The Bottle is the default melee weapon for the Demoman. It is a brown, opaque glass bottle of scrumpy marked with ‘XXX’ on the label and a year suggesting it was made in 1808.
The Black Box is a community-created primary weapon for the Soldier. It is a black, rectangular rocket launcher with rounded edges, sporting two dark grey fastening bands near the front end and case coverings hanging open at both ends of the weapon. The rear case covering swings while the weapon is in use.
The Spine-Chilling Skull is a cosmetic item for all classes. It is a demonic, gray skull with sharp teeth and curled ram horns, with the sockets positioned at the wearer’s eyes.
The Essential Accessories are a promotional cosmetic item for the Scout. It is the socks, shoes, and wristbands worn by Bullseye from the video game Monday Night Combat; a pair of green and white shoes, complete with white socks and wristbands with green and yellow stripes.
The Black Box is a community-created primary weapon for the Soldier. It is a black, rectangular rocket launcher with rounded edges, sporting two dark grey fastening bands near the front end and case coverings hanging open at both ends of the weapon. The rear case covering swings while the weapon is in use.
The Unarmed Combat is a community-created melee weapon for the Scout. It is the limp right arm of a team-specific Spy, with a ripped glove and a protruding bone that serves as a handle.
The Knife, also known as the Butterfly Knife or Balisong, is the default melee weapon for the Spy. It is a foldable stylized butterfly knife with a handle clip and clip-point blade.
The C.A.P.P.E.R is a community-created secondary weapon for the Scout and Engineer. It is a retrofuturistic ray gun with team-colored fins and a well-worn, metallic, team-colored body, implying extensive use. It has a small antenna protruding from the front of the gun and a long silver wire down the lower half of the weapon, which leads to a small rocket exhaust. The C.A.P.P.E.R uses AA batteries as ammunition instead of the standard Pistol magazine.
The Blutsauger is an unlockable primary weapon for the Medic. It is similar in appearance to the Syringe Gun, but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides. The muzzle and the small stripe nearby it are faintly glowing.
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