The Reserve Shooter is a community-created secondary weapon for the Soldier and Pyro. It is a compact pump-action shotgun with wooden furniture, an olive-shaded metal frame, and a white U.S. army insignia on the right side of the receiver.
16.55$The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.
16.99$The Flare Gun is an unlockable secondary weapon for the Pyro. It is a single-shot, team-colored flare gun with a flared barrel.
16.99$The Winger is a community-created secondary weapon for the Scout. It is a grey-blue pistol with an inset radiation trefoil on its grip and a small pair of stylized yellow wings emblazoned on the slide over the magazine.
17.62$The B.A.S.E. Jumper is a secondary weapon for the Soldier and a primary weapon for the Demoman. It is a parachuting backpack with a spade decal, a sewn-on patch with a parachute logo, a red release handle, and a tag attached to a piece of rope, with the tag reading “#64”. The parachute itself is greyish white, with various holes and rips on top.
17.88$The Mantreads are a community-created secondary weapon for the Soldier. They are a pair of dark brown tanker boots.
19.88$The C.A.P.P.E.R is a community-created secondary weapon for the Scout and Engineer. It is a retrofuturistic ray gun with team-colored fins and a well-worn, metallic, team-colored body, implying extensive use. It has a small antenna protruding from the front of the gun and a long silver wire down the lower half of the weapon, which leads to a small rocket exhaust. The C.A.P.P.E.R uses AA batteries as ammunition instead of the standard Pistol magazine.
29.62$The Lugermorph is a promotional secondary weapon for the Scout and Engineer. It is based on the pistol used by Max from the Sam & Max franchise.
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