The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a group of three gauges on one side, a (cosmetic) ÜberCharge gauge on the other side, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic’s default backpack.

9.34$

The Vaccinator is a community-created secondary weapon for the Medic. It roughly resembles a heavily-modified, more futuristic team-colored Medi Gun, with a team-colored, glowing liquid-filled beaker attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock Medi Gun backpack to a small Canteen-like device.

9.67$

The Scottish Resistance is an unlockable secondary weapon for the Demoman. Similar in appearance to the Stickybomb Launcher, it features warning colors on the magazine and a sensor camera wired to a portable battery taped onto the barrel. The Mann Co. logo is present on the sensor, albeit partially covered in duct tape. Additionally, the stickybombs fired are of a heavier-looking variety with larger, blunted spikes.

9.67$

The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.

9.99$

The Winger is a community-created secondary weapon for the Scout. It is a grey-blue pistol with an inset radiation trefoil on its grip and a small pair of stylized yellow wings emblazoned on the slide over the magazine.

10.22$

The Concheror is a community-created promotional secondary weapon for the Soldier. It is a hatasashimono mounted on a light brown wooden box with dark brown corners and a quad diamond shaped kamon and accompanied by a jinkai. The sashimono itself – which is a white vertical banner flag with the same diamond shaped kamon secured onto a pair of bamboo sticks – remains hidden in the box until it is activated, at which point it will appear at the side of the box. The weapon itself has an team-colored tint: orangeish-brown for RED, and light blue-tinted brown on BLU.

10.65$

The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.

10.99$

The Kritzkrieg is an unlockable secondary weapon for the Medic. Similar in appearance to both the Medi Gun and Quick-Fix, it sports an additional fixture to the barrel with two glowing yellow lights on each side. The Kritzkrieg’s beam has small yellow particles flowing into the recipient.

11.61$

The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.

11.99$

The Pretty Boy’s Pocket Pistol is a community-created secondary weapon for the Scout. It is a stylized, small, black pistol with a short barrel and light-colored wooden grips.

15.22$

The Battalion’s Backup is a community-created secondary weapon for the Soldier. It is a military backpack-mounted radio transceiver, featuring a folded map secured by two brown straps, along with an attached black magnetic compass. Accompanying it is a bronze-colored bugle with a pewter mouthpiece, and a tattered yellow triangular banner, patched up and reattached in the middle, that is displayed when the buff is active.

15.65$

The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retrofuturistic raygun.

15.88$